Site Activity

  • Theorian posted an update:   4 hours, 22 minutes ago · View

    @kraken, would you like to be on our beta?

  • Ryan Dale posted an update:   9 hours, 49 minutes ago · View

    Book ’em… Book ’em Danno, Murder one. Ok I’m done gloating @kraken but you just got pwnd :D

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      Joe · 9 hours, 46 minutes ago

      Not exactly, you mean I got disconnected the last 2 kills you got and I was lagging after about the first 2 kills :(

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        Ryan Dale · 9 hours, 21 minutes ago

        Don’t ruin it, I was enjoying victory :( :D

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          Joe · 9 hours, 14 minutes ago

          Because you rarely get it? :P just kidding :)

  • Ryan Dale posted an update:   10 hours, 28 minutes ago · View

    @kraken Just tried Wifi WarFare again and that game is horrible, the players wear snow hats or whatever they’re called (sorry I’ve spent too much time in Hawaii to know what they’re called) and it must be getting 5 FPS, it appears to have an awful physics engine that doesn’t work. It makes no sense why anyone would buy that, not to mention the graphics are horrible.

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      Joe · 10 hours, 15 minutes ago

      But how is it so popular then?!?

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        Joe · 10 hours, 14 minutes ago

        Wifi warfare has rooms underground and built into walls, ect. That’s what I mean by content :)

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        Ryan Dale · 10 hours, 13 minutes ago

        IDK, it makes no sense how a game that bad could sell, especially with well polished games like NanoMechs. All I know is from the lite version I wouldn’t spend a cent on that.

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          Joe · 9 hours, 53 minutes ago

          Server disconnection :(

  • Joe posted an update:   12 hours, 13 minutes ago · View

    Ok, is anyone online? Conversations are being struck up sooooooooo rarely!

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      Ryan Dale · 10 hours, 48 minutes ago

      Going to have to redo the level, I made it way too small. The thing is when I was making it I knew it was small, but I’m stubborn I guess. Anyway hopefully by tomorrow I will have it finished. Shouldn’t be too hard though since I already have the ”blueprint” if you will.

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        Joe · 10 hours, 16 minutes ago

        What level? You
        made one?

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          Ryan Dale · 10 hours, 11 minutes ago

          Yeah, but I botched the sizing, I normally don’t make that mistake, but I will get it fixed.

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            Joe · 9 hours, 48 minutes ago

            How is the level? Can you load a picture on the forum? Btw, try making the hiding places and stuff on one ;)

  • Ryan Dale posted an update:   15 hours, 16 minutes ago · View

    @kraken Actually when I play NanoMechs sometimes it seems to me like it’s in 3D, I’m not exactly sure why, but that’s the way I see it. I do understand though how people may consider it ”flat” and I think that’s why Arin is considering 2.5D in a future update.

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      Joe · 15 hours, 11 minutes ago

      Here’s a review I found on wifi warfare, which seems more 2d than this ”Wifi Warfare is definitely a blast to play with your friends” but I think the review for nanomechs was talking about the content of the game :/

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        Joe · 12 hours, 21 minutes ago

        Also, how do you make it 2D.5? Is that like making the explosions somehow…. 3D?

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          Ryan Dale · 11 hours, 5 minutes ago

          No not 2D.5, it’s 2.5D. It’s two and one half dimensional, Google it :)

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            Joe · 10 hours, 51 minutes ago

            Wow…

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            Joe · 10 hours, 47 minutes ago

            You can do that with nanomechs?!? It would look like a shooter in little big planet form!!!

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              Ryan Dale · 10 hours, 45 minutes ago

              I hadn’t thought of the LBP comparison, but it’s a very good one, yeah basically it would be alot like a LBP shooter for the iPhone

  • Ryan Dale posted an update:   16 hours, 23 minutes ago · View

    @kraken Network Communication Failure :(

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      Joe · 16 hours, 21 minutes ago

      Ah, hate when that happens… Anyway, my final idea for the
      maps, we can stick to this sattelite map stuff, all we need is more hiding places and small ENCLOSED areas, sound good to you rhino?

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        Ryan Dale · 16 hours, 18 minutes ago

        What about a Mini Map? I think I saw someone mention the idea (may have been NanoSkill) and I think Mini Maps would be kewl so I’ve been throwing around ideas of making a few Mini Maps and seeing what Arin thinks once I finish. Any suggestions?

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          Ryan Dale · 15 hours, 59 minutes ago

          Any thoughts on this?

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            Joe · 15 hours, 57 minutes ago

            Sounds good

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              Ryan Dale · 15 hours, 54 minutes ago

              It would work well with 2-4 players, any more than that would crowd the map, but at this point and time we’re having more of the 2-4 player games than we are 5-6 player ones so it might be nice. What would you like to see in a possible Mini Map?

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                Joe · 15 hours, 52 minutes ago

                Well, I would make it optional due to the fact that it could obscure your vision for shooting, so it might not work :/

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                  Joe · 15 hours, 52 minutes ago

                  By the way, do you think my idea above would work?

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                    Ryan Dale · 15 hours, 48 minutes ago

                    How would it obscure your vision, it’s a regular map, just smaller. It wouldn’t be DinoSmash small, just along those lines to create high action with not many players. It would still be big, just not as big. It would be an arena more or less so it would basically include your idea of small enclosed space.

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                      Joe · 15 hours, 46 minutes ago

                      what would be an arena? I’m saying many enclosed spaces throughout the map, know what I mean? like inside a wall having a small room?

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                        Ryan Dale · 15 hours, 43 minutes ago

                        Yeah I see what you mean, but the challenge with that is there aren’t enough people online ATM to spend time on that, it would end up empty :( Hopefully soon it will get better and Arin could add those to levels.

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                          Joe · 15 hours, 40 minutes ago

                          but with the large view you have on your screen, it would be easy to find other people, also, this could come after a minimap is added so you could find people hiding in these holes ;) our plans can work together, but i agree that we could use more popularity before updates, but I don’t think the rooms are one of the updates that will cause trouble, nor the minimaps…

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                            Ryan Dale · 15 hours, 36 minutes ago

                            Yeah I get what you’re saying, hopefully Arin can get the update out soon :)

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                              Joe · 15 hours, 33 minutes ago

                              Ok, honestly, I know how this sounds kind of wierd, but I’m kinda into the world around me in shooters more than my control schemes, or, whatever, I mostly look for how the content around the player is ;) but anyway, we have some good ideas that can definitely be used, I think it’s kind of cool to take place in the planning of something that could become a hit game!

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                                Joe · 15 hours, 23 minutes ago

                                I think these updates will improve the popularity of the game, I saw a review saying ”not only is nanomechs 2d, but it’s also flat” and I think I know what they meant by that…

  • Ryan Dale posted an update:   17 hours, 31 minutes ago · View

    Anyone want to play online or chat?

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      Joe · 16 hours, 39 minutes ago

      Sure, I’ll chat ;)

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        Ryan Dale · 16 hours, 37 minutes ago

        Wanna play NM too?

  • Joe posted an update:   1 day, 14 hours ago · View

    I have 2 topics ready now, reply on these two unless we’re going to talk about something different… Now for the other topic, weapons, I think we should post our weapon ideas in replies to this, my first idea is an uzi-like weapon, it could look sort of like the average mini-uzi, just with a twist of the future and it could shoot lazer-like bullets ;)

  • Joe posted an update:   1 day, 14 hours ago · View

    Ok, now for the maps, what we could do is have the maps based on planets, not just, as the story goes, sattelites, please reply so we can get this idea out a bit more. I’m thinking with some more planet based things like deserts we could make the expierience completely different, we could have an urban desert map, the story could go that another life form lives here, you could fight with sand houses behind you, you could walk past the houses but have a platform on the top, like a roof, then you could have a hotspot in the middle with a big fancy sand building with a huge balcony at the top, not exactly saying this is what we should do with the sand thing, but I’m saying this will still keep the cool shooter effect, along with the ability to have more ”obstacles” like trenches or walls…

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      Joe · 1 day, 14 hours ago

      I got a plot for the campaign: I just thought that although in the story of the game the sattelites are there because they run out of resources on earth, but how about we make it to where we go down to earth to explore for more resources, and then we fight through in the campaign (listen, I’m making a plot) we fight others looking for the resources and finally at the end your character hits the motherload of resources, therefore continuing life on Earth!!!

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        Ryan Dale · 1 day, 14 hours ago

        Problem with that is in the synopsis it says ”Nearly all life-sustaining resources had been depleted. A terrible accident occurred in an attempt to relocate to another suitable planetoid.” I’m not saying Arin wouldn’t change it, BUT it wouldn’t look good if the storyline kept changing. I for one would enjoy a desert or jungle setting, there is already a lava setting, but if it ruins the storyline than it might not work. As long as the levels are well designed I have zero complaints with the current settings and Arin could always change tilesets and backgrounds to give new levels a fresh look.

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          Joe · 1 day, 14 hours ago

          BUT with the biomechanical suits you could have life sustaining materials within them, it wouldn’t interfere with the storyline, you would be like astronouts, with an air supply and all of that, get what I’m saying?

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            Joe · 1 day, 13 hours ago

            ;)

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              Joe · 1 day, 13 hours ago

              Also, there can be a story within the story, that Is a synopsis, not the full story, you should start out on the satellite on the campaign, fighting to get off of it and onto earth, then you start your journey looking for more resources, but there could be a plentiful amount of resources at the station that you take with you, so you are ready to recover earth, tue story should unfold with these possibilities, we should do whatever we can to make a place where we fight on solid ground that can be hilly or mountainous or whatever! Sound good?

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                Ryan Dale · 1 day, 13 hours ago

                Ok I see what you’re saying, but I’m content with it as is.

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                  Joe · 1 day, 13 hours ago

                  Honestly, I am not exactly, I don’t think we should have it all the same, I think we need to add variety

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                    Joe · 1 day, 13 hours ago

                    Perhaps I’m thinking of how it all lacks walls, make some environments open, make some environments though have a passage to go into an area with THICK walls, completely surrounding it other than one passage ;)

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                      Joe · 1 day, 13 hours ago

                      Nevernind

  • Ryan Dale posted an update:   1 day, 16 hours ago · View

    @kraken I really don’t know how many people play it, the graphics are just awful, but that doesn’t seem to be too important because people play Eliminate and those are the worst 3D models I have ever seen in a game.

  • Theorian posted an update:   1 day, 16 hours ago · View

    @kraken really great ideas I can’t really see anything wrong with them. Many I have even considered before, like the headshot. :) looks like leaderboards will come in the update after this one. Leaderboards will be our initial progression into a ranking/matching/currency system. The matching system would have push messaging feature in it, letting players know that a game has begun or other players want to challenge them.

    Most of these ideas have to be prioritized by the value they will add to the game for all players, new and skilled.

    Let’s keep Rollin. I’m thinking about buying some advertising too. Not sure yet tho.

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      Ryan Dale · 1 day, 16 hours ago

      How much is advertising? I might do a YouTube fan video or two, but I kinda need to figure out how to record videos of me playing NanoMechs, I’ve tried a webcam, that didn’t work well, I’ve got an old video camera, but to be quite honest I don’t think the quality is that good. If anyone has some suggestions let me know.

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        Joe · 1 day, 15 hours ago

        That sounds good, I just think in all honesty we should, with the currency, give new players the starting money and everyone can buy a weapon, I know I’m a pushy kid, but I feel like we’d be killing alot of birds with one stone, we get a goal for other players, we get more players, because I actually got this suggestion from people on graal who have wanted to have money sytems on that game, I know it doesn’t seem like the nanomech type, but I’ve sold the game to some people, we get new weapons that we get all excited about and want to see what they do, and we get a variety of people, so we may have one man with some rail gun-type weapon that everyone thinks is so awesome in a team deathmatch, and he saves the day, know what I mean?

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          Ryan Dale · 1 day, 15 hours ago

          OK I’m not sure I like this idea, nothing personal, but I think I really enjoy the current NanoMechs system, to me NanoMechs is like Halo for the iPhone, I’m not a big Halo fan or anything, but that’s what I think of, it’s a lot of fun and I like the weapon pickup system. If this were say a militaristic sim than I think that might be a good idea because if you’re in battle you normally don’t find weapons and ammo lying around, unless it’s on a dead guy. NanoMechs is different though and I really like the current style, I would be interested to see what others think about this, but at least for me I think the current system is good. Pick up and play is key on the iPhone and the average games doesn’t want to invest hours into getting weapon upgrades. I think online high scoring and rank (I.E. 2nd Lt, 1st Lt, Capt, Maj, LTC, Col, General ) obviously that’s the current officer system of the Air Force, but something along those lines would be kewl. It wouldn’t be a money system, but it would allow for ranking of players. That’s just my two cents and it’s Arin’s decision to make, but I just like the gameplay the way it is and maybe find a different way to add goals.

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            Joe · 1 day, 15 hours ago

            Then again, I don’t understand halo without vehicles, I think it’s not a first person shooter, it has no vehicles (which I honestly can’t see much possibility in that) but I think personally it can’t be compared to halo, and it needs something to work for that makes you unique in a really cool way, perhaps we could just let the money become something of buying new looks maybe? I’m still stuck on the fact that we should be able to somehow upgrade the effects of our guns, but if Theorian wants, we can leave that plan in history…?

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              Ryan Dale · 1 day, 15 hours ago

              I meant gameplay wise, set in the future, fast paced, etc, I would have no problem with upgradeable Mechs, I wouldn’t want them to have improved armor or anything, but if say you could ”unlock” color schemes that would be nice. One thing of note though is that Arin is planning a ”Mech Creator” so I’m not sure if that would interfere with your idea. I just don’t want gameplay to be affected by things, if you get what I’m saying. In campaign mode though it would be kewl if you started with just a couple of weapons and had to earn the rest.

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              Joe · 1 day, 15 hours ago

              Ok, I just got something else, you could earn things from campaign when that’s added, in the single player campaign you could have tests that we must complete to earn a weapon, we would use that weapon in the test, this will be a sort of training section, if you pass the test, you get the weapon. The tests could be tuned to the weapon’s purpose, like with a sniper, there could be enemies on the ground while you are on a platform, you hit each one and kill them in a certain amount of time :D for a shotgun-type weapon, less widespread but more long ranged than the flak cannon, you could have a test where you must run as fast as you can through a course, killing the required number of other mechs and doing it in the time that is required, see what I’m saying? I saw this in another game also, it seems fair for new players because they don’r have to start out online, they can get used to single player, get all their weapons, then hop into online battles fully loaded, remember, the weapons are balanced depending on one’s skill though, so if someone just can’t get a certain weapon, they can try a different test and just find the weapon that suits them :)

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                Joe · 1 day, 15 hours ago

                So is that what you were thinking? Earn the weapons in a campaign or training weapon simulator to earn weapons?

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                  Joe · 1 day, 15 hours ago

                  lol, just restated, I meant to add, then you use those weapons online?

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                    Ryan Dale · 1 day, 15 hours ago

                    Yeah I meant online stays the same, but for campaign you would have to ”earn” weapons as you go and past tests to use them in-game. Unlike other games though I was thinking a practice level with bots, not just a firing range, you would actually have a ”Mout Village” so to speak :) That way it would be enjoyable to earn the weapons and not just hit the target 15 of 20 or more.

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                Ryan Dale · 1 day, 15 hours ago

                I really like it for campaign mode, BUT it wouldn’t work with online in its current state because the weapons would still be available to all players, they’re built into the level and if you somehow were to make them unavailable to guys who haven’t unlocked them then those guys would have no chance.

                I think training drills for campaign mode would be kewl, Operation Sandstorm had something like this (not endorsing it by any means) and I think NanoMechs would benefit from a similar system. I’ve already drawn out a couple of levels for campaign, one is just a simple tutorial level, but I could ”draw” out some more for weapon training levels. I’ve gotten to view a lot of USAF practice sites and I think I could put them in 2D pretty well, if it were 3D then it would be easy, but with 2D you have to flatten so I couldn’t create exact replicas, but I think I could do a good job.

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                  Joe · 1 day, 15 hours ago

                  what’s usaf?

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                    Ryan Dale · 1 day, 15 hours ago

                    United States Air Force, USAF. Like RAF is the Royal Air Force, just an abbreviation :)

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                      Joe · 1 day, 15 hours ago

                      Ok…

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                        Ryan Dale · 1 day, 15 hours ago

                        What about the rest of my idea? Like it/hate it?

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                          Joe · 1 day, 14 hours ago

                          Plan sounds good

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                      Joe · 1 day, 15 hours ago

                      Also, mout village?

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                        Ryan Dale · 1 day, 14 hours ago

                        Military Operations in Urban Terrain Village

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                          Joe · 1 day, 14 hours ago

                          I like the plan

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                          Ryan Dale · 1 day, 14 hours ago

                          Sorry I use too many abbreviations, it’s just those are long words and much easier to abbreviate. Do you have any more ideas? :)

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                            Joe · 1 day, 14 hours ago

                            Yes, I’ll get on the maps, one sec, gotta take my dog out

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                              Ryan Dale · 1 day, 14 hours ago

                              OK but don’t reply, just post at the top so it separates the two discussions :)

  • Joe and Abanadon are now friends   1 day, 20 hours ago · View

  • Ryan Dale and Abanadon are now friends   1 day, 20 hours ago · View

  • Ryan Dale posted an update:   1 day, 21 hours ago · View

    It’s amazing how empty online has been, anyone up for a game this evening? It would be kewl to get five or six of us online.

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      Joe · 1 day, 16 hours ago

      Quite, I’m so ticked that Boone is playing, which is why we need to brainstorm for updates, and most importantly, put some of our already-planned updates into action! :)

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        Joe · 1 day, 16 hours ago

        *noone

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          Ryan Dale · 1 day, 16 hours ago

          I was about to ask who Boone was, but I guess you cleared that up for me :) You do need to realize though that Arin is very busy, this isn’t like an EA where all they do is develop, but Arin has a full time job so he can’t focus 100% of his time on NanoMechs.

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            Joe · 1 day, 16 hours ago

            Rhino, I’ve considered that and I know he would spend pretty much his entire life on it right now so we can enjoy it, I also understand that he has a job, I really don’t need to be told that, don’t take that the wrong way, I do know that this is important to him, it’s fun to us, and with these plans theorian could make some money along with making a fun game for himself and others ;)

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              Ryan Dale · 1 day, 16 hours ago

              Yeah I wasn’t attempting to offend you, I was just pointing it out. What really saddens me though is that NanoMechs isn’t selling as well as a game of its caliber should, I think if people would give it a chance they would really enjoy it. Compare NanoMechs graphically to any other 2D shooter on the iPhone, NanoMechs destroys them all, but it’s not just graphically, gameplay and controls just destroy games like DinoSmash. I know everyone here is tired of me comparing NM to Dinosmash, but they are the most comparable gameplay wise, still though NanoMechs blows DinoSmash away.

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              Joe · 1 day, 16 hours ago

              I’d also like to add that when I say put into action I mean clarified, we need to work together and decide if we’re going to do it, decide what needs to be improved in a plan so we can do it, and I am not asking for it to be done in the next six seconds, I’m asking that we work together and get a clear answer of what to do next!

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            Theorian · 1 day, 16 hours ago

            Ryan your right, I am very busy but not due to a full time job. Sorry for not clearing that up earlier. I have other part-time contracts that I do which are taking a good chunk out of my time right now. I may just release this update as is with quick messaging.

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              Ryan Dale · 1 day, 16 hours ago

              That would be kewl, you mentioned updates help sales so you might as well release it, then work on a bigger one.

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                Joe · 1 day, 16 hours ago

                I must say Theorian, I don’t mean to be cheap or dishonest, but it seems to get people on when you have ANY update, big or small :) so your plan would probably work to get people online, plus, I’ve noticed large increases in players do to more additions in social interactions :) sounds good…

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                Joe · 1 day, 16 hours ago

                I must say Theorian, I don’t mean to be cheap or dishonest, but it seems to get people on when you have ANY update, big or small :) so your plan would probably work to get people online, plus, I’ve noticed large increases in players do to more additions in social interactions :) sounds good…

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                  Joe · 1 day, 16 hours ago

                  Also in response to your post about dinosmash, I have something for Theorian, you could check out a popular game called wifi warfare and see what makes it so good :) I think alot of the reason not many people play nanomechs is because they’re cheap, my friend just wants to play the free version of it, he says how awesome he is, and he still won’t buy the full version! :/

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                    Ryan Dale · 1 day, 16 hours ago

                    WiFi Warfare is horrible, it’s not very well done, it’s slow, laggy, and clunky. I have the Lite version and quite frankly it’s awful.

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                    Joe · 1 day, 16 hours ago

                    Oops, I double posted up there :{

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                      Joe · 1 day, 16 hours ago

                      Yes, very true rhino, but people play it, don’t they? By the way, if you change the controls to dpad its ok, also, I don’t play it anymore, don’t like the exploding bodies and sick sounds, another good thing about nanomechs :D

  • Joe posted an update:   2 days, 11 hours ago · View

    There is a simple solution to making the lobby, for people who want to choose a game, have a join game section when they hit the wifi option, if someone wishes to do it randomly and just wants to play, they hit quick start, and if someone wants to make a game, hit create game.

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      Ryan Dale · 2 days, 11 hours ago

      I like that, kinda like a ”Quick Play” option. I think that would be great.

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        Joe · 2 days, 11 hours ago

        Thanks for replying, wanna see the messge I sent to theorian about the money? I think you’ll like it!

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          Ryan Dale · 2 days, 11 hours ago

          Ok

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            Joe · 2 days, 11 hours ago

            K, one second, gotta get to a computer to copy and paste…

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              Joe · 2 days, 10 hours ago

              Here’s the message I sent Theorian: The weapons are balanced Theorian, they always are, you make it realistic and it can all be balanced, with advantages, the point is the weapons must be used right to get the advantage, think of it this way, someone is holding another guy down with suppressive fire, the other guy has a sniper rifle, he aims, if he hits, he’s gotten his money’s worth out of the gun, if not, he’s pretty much done for while he’s reloading, it is balanced but gives a great advantage when you know how to use it! Get it? Just keep reload time and ammo down for strong weapons, and make the strong weapons, well, strong… And have weak weapons pretty much fully automatic with lots of ammo! My only other thought is buying gun upgrades that don’t improve the gun’s average firing, but add a new capability to it! like a grenade launcher addon to an automatic weapon! There is one more possibility though, we could upgrade our mechs! every advantage to an upgrade though, if it’s large enough, should leave a disadvantage! For example, one armor suit could add +1 armor and -1 speed, how does that sound? Other possible upgrades are fuel, for boosters, ammo for guns, and even maybe you could buy new looks! I think these things could make it fair, give advantages to people if they use what they have right,and make it all in all pretty fun! One last thing though, a powerful weapon needs to be expensive, and also, make some weapons one shot one kill, like a sniper, but as for a rocket, a head on shot should be a kill. Please tell me what you think!

  • Ryan Dale posted an update:   2 days, 12 hours ago · View

    Will leaderboards be in the next update? If they are will you also consider my Single Player leaderboards suggestion?

  • Theorian posted an update:   2 days, 12 hours ago · View

    another note: one of my top-level focuses on this whole game is too keep it easy to get in and play… and not make it too complex for people

  • Theorian posted an update:   2 days, 12 hours ago · View

    Yes, absolutely, but how many people want to sit in a lobby, on their device?? maybe queue of some sort that, pushes you a message asking you if you want to play an upcoming match

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      Ryan Dale · 2 days, 12 hours ago

      I see what you’re saying, I just think the ability to choose your game would be cool and your system would do that.

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      Theorian · 2 days, 12 hours ago

      yessir :) I agree, with this whole post of yours :)

  • Ryan Dale posted an update:   2 days, 13 hours ago · View

    Wow we went off topic, back on topic, Arin have you considered a lobby system? Right now it’s not an issue, but if a lot of people start playing it would be nice to choose a fame instead of being stuck with a random one.

  • Seamus Cranley posted an update:   2 days, 15 hours ago · View

    Hello,

    A goal would be great, I know Theorian is working hard on getting a type of goal programmed into Nanomechs. I tried multiplayer and I really liked it better than just killing AIs. A goal would be even better, also I like the idea of currency and earning currency. Of course with currency and buying stronger weapons, we would have to implement a type of ranking system to keep new players from getting gibbed.

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      Theorian · 2 days, 14 hours ago

      campaign modes etc. Goals of some kind that would entice players to…. play more :) that does tie into currency also. So we need to start thinking of new weapons, power ups, etc.

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        Joe · 2 days, 13 hours ago

        Read where I said at the beggining ”scratch that” a little bit down the page, that’s some ideas for weapons and powerups with the currency!

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      Ryan Dale · 2 days, 14 hours ago

      FYI his name is Arin, you should know that, what did eight years in the USAF do to you? You must have eaten one too many MREs… that or you got hit by an IED. You’ve got to watch out for those things, they can be destructive if you’re not careful.

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        Theorian · 2 days, 13 hours ago

        funny… I don’t mind being called Theorian… :)

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        Theorian · 2 days, 13 hours ago

        Warmer welcome would have been inline man

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          Theorian · 2 days, 13 hours ago

          I know your playing tho not to worry

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          Ryan Dale · 2 days, 13 hours ago

          yeah failed humour on my part :) I think it’s funny though how you act like you’ve never talked to the guy before. What’s up with the weird names? Arin, Seamus, Theorian. Arin and Theorian are both spelled improperly and Seamus sounds like another misspelled Greek word.

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            Theorian · 2 days, 13 hours ago

            I don’t think he acted like that… I’ve seen names that are less cool than ours. spelling… no that’s just you. Seamus is Irish. and where is this all coming from you ok?

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              Ryan Dale · 2 days, 13 hours ago

              No I meant on TA, he bumps the thread, very funny… unlike me :) Seamus is Irish? Didn’t realize that, I’ve never heard of it and I’ve lived in Ireland AND that’s where one side of my family is from which shows my ignorance to my roots I guess.

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                Theorian · 2 days, 13 hours ago

                Ah I C.. yeah my name is a little different and Theorian is a name I made; Essentially means a being of theory but it goes deeper than that. Seamus is similar to the name Sean in that the ”Se” sounds like ”Sh” … and yes, as you can google, it is a very irish name… we basically grew up thinking that anyone who calls him ”Sea-Moose” is uneducated… you just fell into that category… :) :D don’t worry about it man, you’re cool…

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                  Ryan Dale · 2 days, 13 hours ago

                  So it’s pronounced sha-moose?

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                    Abanadon · 2 days, 12 hours ago

                    Yes, that’s right

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                      Ryan Dale · 2 days, 12 hours ago

                      Funny because your brother said it was pronounced Shame-You.

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                Abanadon · 2 days, 13 hours ago

                Hey Ryan,

                Ha, I revealed Theorian’s true identity… I don’t maybe one too many MREs I always wondered about those ham and cheese omlets.. I konw the irradiated those things too. I’m at work right now so I can’t write too much right now..

                Anyways i didn’t know how intimate were were all suppose to be in here :P

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                  Ryan Dale · 2 days, 13 hours ago

                  Well I kinda already knew who you were, a quick Google of your name came up with loads of information.

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      Joe · 2 days, 13 hours ago

      Seamus, if you read my post before, I mentioned balanced weapons, so new players don’t get their butts kicked. Also in that post I mentioned a server for all people who don’t have a certain amount of kills, that each kill will be worth money and the people without the designated amount of kills go to that server to earn their kills, therefore getting enough money to buy a new, and BALANCED weapon so they have an equal chance of winning, this should work perfectly if done as planned. Agreed?

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        Theorian · 2 days, 13 hours ago

        It still comes back to rank/skill with balanced weapons. Balanced weapons really are just for njoyment and not to add skill in this case… nevertheless, Joe your recommendations are great since it does allow newbies a chance, by essentially ranking them and matching them on the ”easier server” still, this causes a seperation in players, which we don’t have many of right now…..

        I’m thinking of something that will allow players to request push notification when people join, this will allow us to know when people are playing so we can get on and join them. Later this same functionality can be used to notify you when a player that matches your skill/rank joins…..

        This and the addition of a purchase system would be very nice.

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          Joe · 2 days, 13 hours ago

          The seperate server might not even have to happen, I just got another thought, (which is probably getting annoying to you) make starting credits for the player to get what he wants and then he can build up, by the way, the weapons can be balanced in a certain way, at the start they could be balanced, then we could upgrade reload time, damage, ect. How ’bout that?

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            Joe · 2 days, 13 hours ago

            Scratch that, the weapons are balanced Arin, they always are, you make it realistic and it can all be balanced, it doesn’t even take much thought! Just keep reload time down for strong weapons, and make the strong weapons, well, strong… And have weak weapons pretty much fully automatic! My only other thought is buying gun upgrades that don’t improve the average gun, but add a new capability to it! like a grenade launcher addon to an automatic weapon! There is one more possibility though, we could upgrade our mechs! every advantage to an upgrade though, if it’s large enough, should leave a disadvantage! For example, one armor suit could add +1 armor and -1 speed, how does that sound? Other possible upgrades are fuel, for boosters, ammo for guns, and even maybe you could buy new looks! I think these things could make it fair, give advantages to people if they use what they have right,and make it all in all pretty fun! One last thing though, a powerful weapon needs to be expensive, and also, make some weapons one shot one kill, like a sniper, but as for a rocket, a head on shot should be a kill. Please tell me what you think!

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